1666: Amsterdam Hits Early Access on August 25 — First Impressions Are Mixed

1666 Amsterdam

Panache Digital Games has announced that 1666: Amsterdam launches in Steam and Epic Games Store Early Access on August 25. A new developer diary is out alongside lifted press embargo previews.

The game is directed by Patrice Désilets, the original creative director of Assassin's Creed, who has been developing this concept for over 16 years. Gameplay changes based on the time of day: during daylight, protagonist Noa Brooklyn must stealthily explore the streets of Amsterdam to identify the Primordials — supernatural creatures hiding among the population. Under a full moon, she can unleash her magical abilities to defeat them and absorb their power.

Early Press Impressions

The Early Access build needs polish. Combat looks striking but suffers from weak impact, enemy balance and AI issues, and stiff animations. Puzzles are described as too simple, modern-day sequences as dull, and controls — especially when playing as a cat — as awkward. NPC models for secondary characters are a notable visual weak point.

On the positive side, Amsterdam's streets are visually impressive, and the magic system shows promise. Random artifact drops from Noa's coven add welcome variety to the supernatural abilities.

Reviewers generally hope the studio takes the feedback seriously and addresses the most visible issues in upcoming updates. Full release is planned in approximately one year. A story prologue is still available to play now.

1666: Amsterdam is coming to PC via Steam and Epic Games Store.

Erika Adzhaia
Erika Adzhaia

News Writer | Editor

Erika Adzhaia is a talented writer and journalist with over 11 years of experience in editorial and copywriting. Erika is a wordsmith and a deep video game lover who successfully combines her literary talents with her love of video games.

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