Have you ever played a Soulslike game and thought there weren't enough crabs? If so, look no further than Another Crab's Treasure, in which you fight multiple crabs and play as one too. There's already a vast and growing ocean of Soulslike games, but this one provides a unique take on the genre with a more light-hearted presentation combined with some platforming and a dash of RPG elements.
I played this game for 20 hours up to completion, and while some elements don't mesh quite as well as I want them to, it doesn't change the fact that Another Crab's Treasure is still a solid game that appeals more to new Soulslike fans than veterans.
Advantage
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Unique take on the Soulslike genre
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Challenging yet accessible combat system
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Diverse art style with quirky character designs
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Varied environments (kelp jungles, rustic factories, open fields)
Disadvantages
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Inconvenient navigation, which leads to occasional confusion
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Some technical glitches
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Lack of polish in certain areas
Players assume the role of a hermit crab named Krill, appropriately named since he's about to Krill the people that took his shell, all in the name of taxes. Yep, this game is anti-capitalist, and I couldn't be happier, or at least it starts that way before diverging into some surreal places that I cannot spoil here. Just understand that if you think you know where the story is going, you really don't. Either way, I wouldn't say I was entirely captivated by the story, as it's just something that's there to keep the game moving forward, but it was never so overbearing that I felt it detracted from the overall gameplay.
We even see Krill undergo some serious character growth, and it gets into some pretty dark places at times. Yeah, remember when I said the game was more light-hearted than other Soulslikes? Well, it is and it isn't, especially when characters are dangerously close to swearing. Although it's not that offensive, so I'd say someone around their pre-teen years could still play without being traumatized, but like, have you met pre-teens?
Now, as for the game itself, Another Crab's Treasure is built off the bones of a Soulslike. There's an emphasis on locking on enemies, dodging their attacks, and if you're not careful, they can deal some serious damage. If you've played a Soulslike, you already know firsthand how they feel. Thankfully, the game does a lot to differentiate itself from the likes of Elden Ring and Searo, as it introduces some unique mechanics like the shells themselves.
Strictly speaking, they're not shells exactly as they are trash left behind in the ocean. We're talking soda cans, shot glasses, boxing gloves, you know, the typical stuff you'd find below the sea. They each have their own armor stats and weight levels, as the heavier the shell, the slower your dodges are, or rather, the recovery of those dodges, because you could spend a long time trying to get up from a dodge only to instantly be met with death because it took too darn long to get up.
This is all stuff to consider when you find a shell, and the HUD conveniently displays the stats right next to your current shell so you can make the right decision. I think this is a clever mechanic that makes use of the game's underwater setting and the protagonist being a hermit crab because they change shells all the time, so it only makes sense that a fork-wielding hermit crab like Krill would use one to defend himself.
They're also utilized in other clever ways, such as using a round one to roll like a ball for greater speed. It really makes you feel like Metroid Prime pinball. There's even a section where you use a metal shell to latch onto a magnet so you can progress further in the level. I do wish there were more moments like these where the shells are actually incorporated into the level design. Still, at least they're cleverly utilized in the rest of the game.
They're made even better through the skill tree, which isn't too big and actually has some meaningful skills like parrying enemy attacks and attacking their weak point for massive damage. Of course, they were going to make this reference, how could they not? The parrying is especially unique because it's not like other games where you press block right before an enemy attack, leaving them open to a counter. No, instead you have to hold down the block button and then release it right before the attack. It actually makes it a bit more challenging, which I appreciate because the game itself, when compared to other Soulslikes at least, is not that hard.