The day before, BioWare held a Q&A session on the official Discord channel. Fans were interested in everything from Rook's age in Dragon Age: The Veilguard to his tattoos. Gamers also asked about the camera's behavior in "The Veilguard." No need to worry — the experts have sorted everything out.
Let's recall that in some situations, the in-game operator from Dragon Age: Inquisition did not choose the best angles. Therefore, it often turned out that during dialogues, the main character blocked the interlocutor, and it was not possible to turn the camera. As a result, the community solved the problem on its own, having concocted a special mod.
According to the game's creative director John Epler, these issues won't affect Dragon Age: The Veilguard. The title will still feature these conversations, but they will use a "more traditional over-the-shoulder camera."
Next, Epler issued a sincere confession: the rebellious camera in the "Inquisition" was his doing. He was a cinematic designer during the game's development, and he created a "simple conversation system" for DAI that got the job done. However, he knows that players weren't happy with it, to say the least — BioWare "clearly heard the community's feedback on the camera."
The topic of the camera was also touched upon by Edge in a conversation with BioWare specialists. Since The Veilguard is more action-oriented, it will not have a tactical camera. According to the same Epler, the tactical camera creates many problems with the environment. For example, in the Inquisition, this was why they had to avoid indoor battles. "We would have had to put in too much effort to make the tactical camera work in such conditions," Epler shared.
Additionally, the tactical camera has lost its importance, as in The Veilguard the player does not control his comrades directly. This was done to provide a deeper immersion into the game.
"We wanted you to feel like Rook. You are in this world and focused on your actions. Meanwhile, the companions also need to feel like independent characters, so they are responsible for their own actions and make their own decisions. As a leader, you can influence and guide them, but the companions are their own individuals." - Corinne Busche, Game Director of Dragon Age: The Veilguard.
Speaking of comrades, the project will force players to change their squad composition more often. According to BioWare, most gamers play Dragon Age with the same companions. To fix this, the team took a bold step - if you do not devote time to certain allies, they will move along with their personal stories without the main character. For example, Rook can stumble upon a comrade while he is completing his own chain of quests. So if you want to follow the heroes' story from beginning to end, you will have to take them with you on an adventure.
Dragon Age: The Veilguard will be released in the fall of 2024 on PC, PlayStation 5, and Xbox Series. BioWare will announce the exact release date before the end of August.
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