Grinding Gear Games' Path of Exile 2 is entering Early Access next month after a three-week delay. While more details will be revealed before launch (especially for the final game), the developer released extensive gameplay footage from this year's Tokyo Game Show.
Game director Jonathan Rogers, along with Sony's Shuhei Yoshida, outlined the many facets of the action RPG. It all starts with the Mercenary and how they can use automatic throwing weapons and explosives to deal damage. The Warrior is perhaps more intriguing, as players can mix up different Slam skills for different effects (including repeating attacks).
Unlike Path of Exile 1, the setup and placement of support gems for skills is much simpler, but combat has also evolved to accommodate mechanics like dodge canceling. Part of the monk gameplay is showcased along with a new boss fight in a gradually shrinking space. Another arena requires players to fight enemies in the shadows to avoid direct damage from an energy source.
Also added local co-op with class selection for two players. With the variety of skills and how they interact, you can imagine the chaos if up to six players take part in battles.
Path of Exile 2 will be available on December 6 for PS5, Xbox Series X/S and PC.
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