While the second season of the Fallout series attracts new audiences to the franchise, Bethesda representatives told Game Informer about their vision for the series' future. The studio still hasn't provided concrete Fallout 5 information, but Design Director Emil Pagliarulo shared how he envisions the next full Fallout installment.
200-600 Hour Experience Planned
According to Pagliarulo, the new entry must preserve everything fans love about the series: engaging story, familiar systems, and sense of freedom. However, the developer expects far more impressive scale. He'd like Fallout 5 to be not a 20 or even 100-hour game, but a project players can immerse themselves in for 200, 300, or even 600 hours — exactly the kind of titles Bethesda makes.
Impressive duration has long been the studio's calling card. Fallout 3, Fallout 4, The Elder Scrolls V: Skyrim, and Starfield allow dozens and hundreds of hours exploring the world and completing side quests while barely touching the main story. For many gamers, this sense of endless adventure became Bethesda games' main strength.
Moving Forward, Not Stuck in the Past
The team doesn't plan to simply repeat past formulas. Pagliarulo wants to see the new Fallout as a modern game. His hope for the future is simple: continue doing what works while evolving in the direction the industry and players have moved, not getting stuck in the past. He cited the Oblivion remaster as an example — many forget the original didn't allow sprinting, which was naturally added.
Learning from Every Project
Studio Director Angela Browder added that each Bethesda game is a lesson. Fallout 76 taught the studio how to handle multiplayer and what happens when a release is received coldly. This experience taught the team to listen to players, strengthen advantages, and overcome difficulties.
Starfield became another important milestone as the studio's most ambitious project. While space won't appear in The Elder Scrolls VI, all developments and conclusions from Starfield will go into the next Scrolls entry.
Browder emphasized that Bethesda has an experienced team with long history, and knowledge from each project never disappears. The studio carefully reads player feedback and considers it even in early development stages.
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