There are a lot of good survival games in the gaming industry, but there are lack of decent ones. For me, Subnautica is just one of them, with its confusing world, dangers, and beautiful views of the ocean depths.
For a long time, I perceived Subnatica as another weak game, and I played it for the first time 3 years after its release. Once I figured out what to do and how to survive, I quickly realized that I was very wrong about the game.
Subnautica is addictive after only an hour of play as you begin to settle into the alien world, which is all ocean. Besides your starting capsule, the game offers to explore a large number of aquatic biomes and caves, diving deeper and deeper, waiting to uncover new secrets of the world.
So, I'm going to review Subnautica, and this review will apply to any version of the game. I've played through the game twice: first time using a PlayStation 5, and this time on PC. However, Subnautica is available on just about every platform out there. Now, let’s move to the Subnautica review itself.
Advantage
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A pleasant aquatic world designed
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Unique underwater survival setting
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Engaging storyline
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Atmospheric sounds
Disadvantages
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Limited and underdeveloped combat
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Inconvenient resource management
The first thing I want to discuss about Subnautica is the type of game it is. It is an open-world survival crafting game, as defined by the Steam tags, but it also has horror and sci-fi tags. I'm not going to spoil the game in this review, but I will tell you that there are elements that are really scary in Subnautica. You descend into the depths of an alien underwater world filled with wonder and peril. You craft equipment, pilot submarines, and outsmart wildlife to explore lush coral reefs, volcanoes, cave systems, and more, all while trying to survive.
This is a survival game set mostly underwater. You start with nothing and must find and discover new technologies to get better tools, live longer, have more oxygen, travel faster, and generate food and water more easily as you progress through the game, all while learning the story.
The next category I like to discuss in a review is whether the game is fun. To determine this, you consider if it does what it's trying to do well and if it's fun to do those things. In Subnautica's case, yes, this game is tremendously fun.
For me, it is fun to swim in the water, try to survive, explore, build your base, discover new technologies, and even get scared and swim for your life. I enjoy all elements of the game, so I think this scores as high as you can for fun. It's not always a thrill-a-minute kind of fun with an unbelievable adrenaline rush, but it has moments of extreme terror or excitement punctuated by a mostly chill experience of farming, collecting resources, and swimming.
Coming out of the "is the game fun" category, we look at the controls. In my opinion, Subnautica controls very well. Swimming feels intuitive, using the tools makes sense, the building system is great, the crafting interfaces are fine, and piloting the vehicles makes sense.
There's some wonkiness when you're not in the water, like moving and jumping in your base, but that's a minor issue. This is a 2018 game from a small group, not a AAA title, so there is some jankiness. You need to save the game to avoid getting clipped out of the environment, but that only happened to me once and wasn't a deal-breaker. Overall, the controls are very good.
The crafting, inventory management, and building systems are also good. The building system makes sense, but it’s not always perfect at placing things, which is common in many first-person builders. The main issue is that there's not a great quality of life for inventory management. You can't quickly dump items into a chest or locker, and there’s no quick stacking or extracting like in games such as No Man's Sky or Stardew Valley. However, this doesn’t detract from the overall experience. The systems are intuitive and easy to use.
The UI is great. You can find a lot of information about creatures, areas, the story, and crafting components. You can pin recipes, see your oxygen levels, and monitor your hit points. Overall, the UI is clean, easy to use, not clunky or overly complicated, and it works really well. For the most part, the controls, systems, and UI are very good in Subnautica.
The next thing I want to look at is the story. Not all games have a great story, and you don't always need one for certain games to work. Super Mario Brothers is a great game, but the story is generally the same in every game. It's not why you play it. In certain cases, the story can really elevate a game, and I think Subnautica is one of those cases. The gameplay is fun enough on its own, but the story makes you care about what you're doing. Why am I doing this? Why do I care about this? That's one element of a story. Another element is the mystery and intrigue that drive you to progress the narrative to uncover what's going on.
In all ways, Subnautica's story is superb. It is a fascinating tale where you start knowing just about nothing and learn about the game through various means: audio logs, PDA files, and things you uncover and see for yourself. It's an ongoing story.
You don't have to read all of it, but there's a bunch of lore that unlocks within your PDA, which is super interesting if you love stories. Subnautica is one of those games with such a good story that you want to read it. You want to know what's going on, you want to survive, but it also gives you that extra bit of investment. You care about what's going to happen next and realize you are involved in something larger than just your escape attempt. This aspect of Subnautica takes it to the next level in my opinion.