There’s been a bit of a trend lately with fairly standard gameplay loops that then have players move to the rhythm of music, with the timing proving important on every step and attack. Crypt of the NecroDancer may be the most famous example, but we also have games like BPM: Bullets Per Minute last year. Now, it’s time for an ambitious top-down action game with a MIDI soundtrack and a lengthy campaign.
Today we’re taking a look at Soundfall, a rhythm-based dungeon crawler. Is it worth your cash, and how does this combination of genres work?
Advantage
-
Rhythmic Music is Exciting
-
Battles in Arenas are Dynamic
-
Enjoyable and Fresh Gameplay
Disadvantages
-
Lack of Progress in Gameplay
-
Limited in the Variety of Locations
-
Poorly Developed Story
Soundfall starts with a simplistic enough storyline. You are a young girl with a passion for music, and you’ve been accepted to appear on what I presume is a talent show that’s pretty popular in this world. Unfortunately, you can’t make it, though, even if your friends are pushing you to attend. The issue here is you can’t get cover for work, and you need that job. Well, that day, you stick your headphones on, and the next thing you know, you’re transported to another world, known as Symphonia. The place where music is created.
There is a problem here, too, though. Evil forces are taking over, threatening all music. Now, the locals here agree: you help them fight back, they’ll help you get back home. It’s decent enough, a nice little message, I guess, to wrap things up. And as you progress, you will meet new characters along the way, NPC’s or other playable heroes.
As for the gameplay then, here meet the dungeon crawler and rhythm game mechanics. What that essentially means is you can only attack on the beat of the music if you do want your strongest attack. In fact, if you miss the beat too many times, you may find yourself with an overheated weapon, awaiting a cooldown to wear off. It’s a particularly trying situation when a wave of enemies is flowing towards you.
At first, this will honestly prove for many a little demanding. I mean, even a dash, which provides invincibility or jumps, needs to be in time too. It just takes, you know, some practice. So, think about it: you’re moving around the screen with the left stick, you’re rotating your character with the right, and aiming, of course, at the same time. Then, you’re matching the beat with the fire and the dash. It’s a somewhat new collection of muscle memories that you will need to process.
I’ve played a lot of rhythm games as well over the years, and I definitely stumbled my way through the opening of a couple of stages. As I did start to get into it, though, I really started to enjoy the idea. It’s no question unique and it starts to play into the strategy as different levels are accompanied by different tracks of varying speed. It’s also rewarding you for beating them before the track is over and another loop begins. It’s a game that instantly latches onto that high-score mentality and it packs different difficulties as well.
An area I did not expect with Soundfall, was its use of loot. It’s a key factor of the game, and there’s a whole lot of it to uncover. There are tons of different weapons, equipment, and all of varying levels. Often, this will do things like impact fire speed, the spread of your bullets, or maybe your protection. And yeah, jumping from level to level, I was always heading to inventory to see what new goodies awaited me. The loop here can be seen as beat the level, get rewarded with a big old chest.
So, opening the game, then we start with our lead Melody, but new characters appear as well, and each has their own unique skill set. This changes in a few ways: their melee attack will be different, and then there is what we call our ultimate attack. This is a particularly useful skill in overwhelming moments, as it tends to do massive damage. Our first hero, for example, has a spin attack. Our second introduced, it has a big old slam with an axe. He is doing a destructive superhero landing.