Dragon Age Origins was released in November 2009 to massive critical and commercial success. It sold over three million copies in its first three months and garnered over 30 Game of the Year awards for 2009.
That all sounds great, but how does the game actually stack up in 2024? In this article, I'll be reviewing Dragon Age Origins and telling you whether it's worth playing this year. This review will be relatively spoiler-free, aside from some basic story setup and side quests. Keep reading to see it all.
Advantage
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Engaging and Interesting Storytelling
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Deep Character Development
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Big Variety of Hero Classes and Skills
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Mod Support
Disadvantages
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Dated Graphics (Can be Fixed with Mods)
Following the success of Baldur's Gate and Neverwinter Knights, BioWare sought to create its own original fantasy RPG franchise. Initially called Chronicle, the series was inspired by Lord of the Rings and A Song of Ice and Fire. BioWare began building a demo of the game in 2002 and eventually revealed their new series, now called Dragon Age, in a trailer at E3 2004. The studio would spend the next five years developing the world, characters, story, and gameplay that would culminate in the release of Dragon Age Origins in 2009.
One of the biggest goals for this game was to achieve a crossover between two core audiences: fans of their earlier isometric CRPG titles like Baldur's Gate and a growing audience of console gamers who contributed to the success of more action-oriented RPGs like Star Wars: Knights of the Old Republic, Fable, and Morrowind. It was to be a hybrid of old-school and new-school RPGs. The result was an interesting mixture of strategic combat, action, and cinematic storytelling.
Dragon Age Origins is one of the most unique games I've ever played. While at a surface glance, it may look like just another generic fantasy strategy RPG, its lore, gameplay systems, writing, and characters really set it apart from everything else in the genre, even within the Dragon Age franchise itself.
Let's start off with character creation. Fans of OG Baldur's Gate or Pathfinder will notice that Origins offers far fewer choices in terms of race and class options for your character. There are two genders, three races (human, dwarf, and elf), and three classes (warrior, mage, and rogue). Some races are limited in class options as well; for instance, dwarves cannot be mages. But fewer choices don't necessarily mean this system is shallow.
In addition to race and class options, you will also choose your character's background, which dictates their origin story. What makes Dragon Age Origins unique are these stories. Depending on which background you select, you will play through a completely different prologue section of the game.
This one to two-hour section of gameplay introduces your character's background and how they became involved in the events of the main story. There are six different origin stories you can experience: mage, human noble, city elf, Dalish elf, dwarf noble, and dwarf commoner. That's roughly six to 12 hours of unique prologue content that BioWare crafted for us to experience.
Even after four playthroughs of this game, I've still never played as a dwarf commoner or either of the elven backgrounds. Your background doesn't only affect the introductory section of the game. It also creates tons of unique interactions with NPCs throughout the main story as well. BioWare clearly put a huge amount of effort and care into crafting these differences, which greatly enhances the role-playing opportunities and replayability.
Many of the characters you meet in Dragon Age Origins will comment on your chosen background or race. You also have unique conversations with characters in the main story who you may have encountered first during the prologue.
For instance, human nobles will have a unique dialogue with Rendon Howe, mages will remember Jowan and Cullen from the Circle Tower, and dwarf nobles will be related to Prince Balon, one of the main characters you interact with during the Orzammar arc of the story.
These are just a few examples. In some cases, you'll even open up exclusive quest choices that are only available to certain backgrounds. I'll try to keep this vague to avoid spoiler territory, but just off the top of my head, I'm thinking of a couple of choices that are only possible with either mages or human noble characters.
Dragon Age Origins is really in a class of its own with its origin stories. The only other recent game I can think of that attempted something similar is Cyberpunk 2077, but Cyberpunk's three life path stories are much less fleshed out and impactful than BioWare's six origin stories in DAO.
Origin stories aside, let's talk about another important aspect of your character: dialogue. Selecting dialogue options is a core staple of RPGs, allowing you to give expression to your character insofar as possible within the options presented by the developers. Dragon Age Origins has a mix of spoken dialogue and text.
NPCs are fully voiced and animated. However, the protagonist is silent, and dialogue is expressed through selecting text prompts on the screen. This is pretty standard stuff for many RPGs.
I have mixed feelings about silent protagonists, and there are clear pros and cons. The positives are you can imagine what your character sounds like, which will be more immersive for some players, or maybe it's better to say that you're not distracted by a voice that doesn't match the vision of your character.
Also, the developers can generally include more dialogue options for your character, which allows for greater freedom of expression.
This second part is definitely a huge bonus in Dragon Age Origins, where you'll often have as many as four to five different dialogue options per choice in a given conversation. I rarely felt like I wasn't able to say what I wanted my character the downsides of a silent protagonist are conversations can feel a bit disjointed, especially if the NPCs are fully voiced.
Also, it's more difficult to convey the emotional weight of your character's responses since much of that information would be better presented through tone of voice and facial expressions. In Dragon Age, the silent protagonist comes across as a bit awkward in cutscenes. In games like Skyrim, you are playing in first person and facing the NPC your character is speaking to, so choosing text options in dialogue doesn't break the immersion in conversations. But in Origins, the third-person camera focuses on your character's blank expression and closed mouth during cutscenes, making the scenes feel a bit strange to me.