It's time to finally talk about Divinity: Original Sin 2. I'm about 70+ hours into this game and I am almost finished it. That makes me comfortable with providing some impressions on the game. So, in this review, I’ll share my thoughts about Divinity: Original Sin 2 and where it is worth your time and money.
Advantage
-
Rich Origin Stories
-
Complex Combat and Interaction
-
Respec Options
-
Engaging Music and Soundtrack
Disadvantages
-
Cartoony Art Style (Personal)
-
Clunky Menu and Interface
-
Lack of Early Villain Interaction
Let's start with some of the things that I like. I absolutely love the origin stories. I know many players prefer to work with a blank slate and feel like having a character that's somewhat pre-made takes away from the role-playing aspect of being able to play through games, but I actually love it. I think it's a fantastic way to really help flesh out a lot of what's happening in the world.
So, the first time I played this game when it was first released, I played as the Red Prince, who is a lizard that's essentially royalty. He's used to having slaves and his every need being waited upon. But he made a horrible mistake and was banished from his kingdom.
Basically, as you go through the game, he's trying to figure out how to adapt using only his own resources and his wits, but he's also trying to figure out how to get his kingdom back and become the person that he feels like he always should have been. An absolutely fantastic journey, really enthralling, and does so much to help again flesh out what you're experiencing in the game world. I just don't think playing as a blank slate would provide the same level of enjoyment for me, at least.
I also went through about half of a playthrough as Lohse, right after that Red Prince playthrough. Going through her backstory, I really enjoyed that as well, and I feel pretty confident in saying that all of the origin stories are well done and definitely a good way for you to be able to enjoy the game.
My last play several days ago was with Fane, because I've heard he understands a lot more of what's happening in the story by witnessing it from his perspective, and so I'm looking forward to getting those extra details and hopefully enjoying the game even more.
Another thing that I really enjoy about this game is the music. The soundtrack for this game is just fantastic all the way through. In the soft, quieter moments, it can just blend in naturally with what you're doing, but during fights or really momentous moments, they can absolutely bring in the heart-pounding themes, and it's just absolutely amazing. It really makes me even more excited for Baldur's Gate 3.
I forgot how great Larian is when it comes to the soundtrack side of gaming, and that first theme song they released for Baldur's Gate 3 is actually something I play all the time. Looking forward to what Baldur's Gate 3's overall soundtrack is going to sound like.
Another thing I really enjoy about Divinity: Original Sin 2 is the combat. It is always, always a blast and a great time. So, let's talk about the obvious part: there is fire everywhere every time you are fighting. And I know some people, it really annoys them, but for me, it's fine because I feel like that's just a signature part of this game. The fact that you're using elements all the time, that they spread around everywhere, and you've got to figure out how to adapt to deal with that situation.
This becomes even more important since I'm playing on Tactician difficulty, which is the hardest difficulty of the game. Obviously, all of those elements are extremely dangerous, but it just makes me play differently than I've had to play in any other similar type of game.
And I love the way all the elements can interact with each other and how you can set up your party members and their overall powers to work in cohesion when you're dealing with enemies. It's really, really cool stuff.
On that same note, because the elements work together so well, the team-building aspect of this game is incredible. You can create your team as a group that either deals elemental damage, physical damage, or some combination of both. Regardless, there are just a hundred different ways you can put your team together and figure out how to make sure that they complement each other in combat, and it is so entertaining to do.
I came into this game with builds in mind for all of them, it took me a while to come up with it, and I still ended up blowing up my strategies and going in a different direction. And it didn't feel annoying or cumbersome. It just felt like part of the fun of playing this game. Really, really well done.
Sticking with combat, I'm also a big fan of how Divinity: Original Sin 2 handles summoning. Summoning is actually one of my favorite mechanics in RPGs. Anytime a summoner is available and I feel relatively confident it's going to be effective, I'm usually going to play as a summoner.
And the fact that as you build up your summoning skill, not only does it become more powerful, but also you can infuse it with different elements, so you can change up how it fights based upon what you need for a particular combat scenario. And once you reach a certain plateau, the summon completely changes in its physical makeup and becomes significantly more powerful, which makes it feel so much more rewarding to invest in that skill. Just really, really well done.