New Divinity Takes Place 100 Years After Original Sin 2

Divinity Larian Studios

Larian Studios developers reveal additional details about the new Divinity: the game's events unfold approximately 100 years after Divinity: Original Sin 2's conclusion.

Advancing the Chronology

As a reminder, the most recent entry in the series' story chronology is 2009's Divinity 2: Ego Draconis — roughly 60 years separate it from Original Sin 2, meaning the next Divinity will finally push the timeline forward. We'll likely finally see continuation of the Chaos storyline — the demon god whose avatar is Ego Draconis's main antagonist Damian.

Canonical Ending Implications

Most likely, Original Sin 2's canonical ending is where Lucian succeeded in his mission to purge the world of Source. Since the Seven Gods are already dead, Lucian himself loses his divine powers. This, in turn, could explain how Damian managed to imprison Lucian in Ego Draconis.

The gods' death will surely hold significance in the new Divinity's plot. The mysterious phrase developers left on the game's official website hints at this: "The gods are silent. Rivellon bleeds. New powers awaken."

Some players speculated the old man being burned in the debut trailer could be Lucian himself — Rivellon's desperate people deciding to sacrifice him hoping for the gods' return. Either way, there's no official confirmation.

Additional Details from Various Sources

Beyond the timeline, developers revealed several other details in different materials:

  • New engine — the studio switched engines for the new Divinity. Many gamers worried Larian also succumbed to Unreal Engine 5 temptation, but in conversation with PC Gamer journalists, Swen made clear it's still Larian's internal engine based on existing technologies.
  • Production stage — pre-production started a couple years ago; the project is now in active production.
  • Turn-based gameplay — as previously stated, the game will be turn-based. Players should expect familiar elements like party members and online co-op. Party size remains unchanged.
  • Familiar faces, newcomer-friendly — the new Divinity features returning characters from previous entries, though the title promises to be welcoming to newcomers. In this respect, Divinity is compared to Baldur's Gate 3 — fans will find many familiar elements and references, but the threequel doesn't require playing through the entire series.
  • Enhanced variability and replayability — developers promise to elevate these aspects to a new level, with numerous long-lasting consequences for player decisions.
  • Different systems — the new Divinity's role-playing and combat systems will substantially differ from Original Sin 2.
  • Cinematic experience — like Baldur's Gate 3, the new Divinity promises to be highly cinematic. Swen admitted working on the Divinity universe's development is considerably harder since developers lack the Forgotten Realms' rich lore behind them.
  • Dark fantasy with humor — the new game's setting is described as "dark fantasy seasoned with humor." Players will determine the tone — the protagonist can become either Rivellon's last ray of hope or an even more deadly evil.

No Release Date Yet

Divinity has no release date. Like the studio's previous games, the title will go through early access, which won't begin before 2027.

Erika Adzhaia
Erika Adzhaia

News Writer | Editor

Erika Adzhaia is a talented writer and journalist with over 11 years of experience in editorial and copywriting. Erika is a wordsmith and a deep video game lover who successfully combines her literary talents with her love of video games.

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