Horizon Zero Dawn is a game that presents a unique take on the post-apocalypse, featuring a ginger hero. The game received massive praise back in 2017, but how does it stack up today?
In this article, I'll be reviewing Horizon Zero Dawn and telling you whether it's worth playing today. This review will be mostly spoiler-free, aside from some basic story setup.
Advantage
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High-quality graphics
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Detailed environment
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Engaging storyline and lore
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Vast open world and activities
Disadvantages
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Limited dialogue impact
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Repetitive side quests
With the rapidly approaching release of Horizon Zero Dawn's highly anticipated sequel, Forbidden West, I decided to dive back into the game that started it all. This was originally a PlayStation 4 exclusive title but it's now available on PC as well. I already owned the game for PS5 but I decided to buy another copy of the complete edition on Steam, which includes the Frozen Wilds DLC along with the base game.
I've got to say, right from the top, that the story and setting are what makes Horizon Zero Dawn truly special. Without dipping into spoiler territory, I love this game's story. This was my second playthrough and even though I already knew what was going to happen, I still found myself getting pulled into the game's mystery.
Unlike other post-apocalyptic games which are usually based on a nuclear war or zombie virus, Zero Dawn presents civilizational collapse as a mystery that Aloy will uncover along with the player throughout the game.
As for the setting, Horizon Zero Dawn has a gorgeous game world to explore. Even five years later, this is hands down one of the most beautiful games I've ever played. I absolutely loved exploring this game world, taking in all the gorgeous vistas, lush vegetation, rolling deserts, and snowy mountains.
In addition to the countryside, it was fascinating to comb through precursor civilization ruins and the high-tech machine cauldrons that reminded me of Isu sites from Assassin's Creed or the RemTech vaults in Mass Effect Andromeda.
The attention to detail that Guerrilla Games put into these environments and how you interact with them is truly impressive. When you pass through tall grass, I love the way Aloy runs her hands through it or makes little comments to herself when the weather changes.
However, the beautiful world of Zero Dawn is incredibly dangerous. The ruins of civilization are teeming with killer machines that want nothing more than to kill our protagonist. This is probably a good time to talk about how Aloy can defend herself against a horde of machines.
I usually play video games for the story instead of the combat. If you've read some of my other reviews, you've probably picked up on the fact that I typically don't enjoy fighting waves of goons as much as making impactful story choices, exploring, or engaging with the characters. Unsurprisingly, Horizon Zero Dawn is no different for me, and while the combat isn't my favorite part of this game, there is an incredible degree of depth and room for player choice, which engages me in a way that most other games fail to achieve.
And so, I did have more fun with the combat in this game than I normally would. Aloy has a variety of tools at her disposal to deal with enemy threats, and her most prominent weapon is the bow.
There are three main categories of arrow-shooting things. First, you've got warbows, which deal elemental status effects but sacrifice base damage. Then there are sharp shot bows, which are slow to fire but inflict more damage. Finally, hunter bows provide a nice balance.
Aloy can also craft different types of arrows with status effects like tear, freeze, corruption, and fire, among other things. She can use the focus tool to identify weak points on enemy machines. The name of the game is targeting these weak points to blast off vital machine components for extra damage.
You can target fuel tanks or power sources on certain machines, which will explode, causing massive damage and potentially taking out nearby enemies as well. Sometimes, you can even knock off enemy weapons and pick them up for your own use. In one of the early game fights, I was thinking how this game would be more fun if Aloy had an AK. I mean, what kind of post-apocalyptic America doesn't have a bunch of guns? At that moment, I was able to grab this giant railgun off an enemy and go to town.
For closer encounters, Aloy uses a spear. The melee combat is pretty shallow, to be honest, and it kind of seems like a last resort for Aloy. You basically just have light attacks and heavy attacks. There are no parrying, counter-attacks, or special moves, although you can use your spear for silent strikes against unaware enemies for massive damage.
Aside from bows and spears, Aloy has a wide variety of other specialty weapons and tools that she can use to get an advantage against machines and humans alike. The trip caster allows her to place tripwire traps that will shock or explode on contact. The rope caster allows her to tie down and immobilize enemies so she can escape or inflict massive damage while her target lies defenseless. The rattler is a spread-shot bolt gun that fires five projectiles at once. She can also place handmade traps that detonate on contact and finally, Aloy can use the sling to lob more bombs than Eminem during a freestyle rap battle.
Another interesting twist to combat is Aloy's ability to override machines. Once overridden, Aloy can use the machine like a horse for mounted combat or overland traversal. The machine will also fight on Aloy's side on its own if hostiles are nearby. The DLC adds in additional skills like the dismount strike, which is a lot of fun.